Patch notes from v1.0.0 to v1.0.5


Kiwi here. Figured I should give patch notes just for transparency. I've been logging them all in the private github repo, so it's easy enough to retrieve.

v1.0.0 was of course just the initial release, no real patch notes there.

v1.0.1

  • Updated sprite for the 'collapse wall' in Bottom Cave (just forgot to do this lol)

v1.0.2

  • Removed one-off "I'd love to~" singular dialogue choice. It was only in the boob version of a scene, and eh, feels a little strange - I prefer it without.
  • Added delay to loading the end screen room. Apparently I hadn't done that already
  •  Fixed a typo
  • Delayed Siblif fat calculation in Cycle 4 to happen while the screen is *definitely* black
  • Shortened delay at end of Cycle 3 or 4 for showing the 'leave tent' textbox

v1.0.3

  • Fixed the functionality to remove an area from the oLeaveArea list 
  • Made it clearer that oLeaveArea is indeed supposed to remove access to an area
  • Fixed global.gameState not being handled correctly when the player doesn't gather ingredients, leading to weird scripting behaviour

v1.0.4

  • Can now press jump to fade to black in the ending screen thing, which then resets the game

v1.0.5

  • Fixed a dialogue option taking you to the line which prompts that dialogue option
  • Forgot to increment version number lol
  • Switched from interpreter compile to machine code compile

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